Available
Price
Game facts
BoardGameGeek
Players
2-4
Play time
60-75 min
Age
12+
Published
2012
Weight
2.33 / 5
BGG rating
6.14 / 10
(273 votes)
Rank
#11915
Language
Moderate in-game text - needs crib sheet or paste ups
Designers
Dan Manfredini
Publishers
Minion Games
Overview
Across the realm, ordinary souls are longing for their dreams. Some seek wealth or power, others seek knowledge, but all pursue their own personal quest. Guiding your party, you populate a fantasy world with adventurers and enemies, recruit new companions, and venture forth out into the world of adventure! In Venture Forth, players have a party of adventurers who each have their own personal ambition. Achieving an ambition allows the player to convert that adventurer's "will" into points and to possibly level him up. All ambitions require the player to venture forth, which means moving his party from one site to another along a path. One of the main actions in the game is playing an enemy or adventurer card to these path spaces. Once a path is completely filled in, any player can choose to venture forth down it and encounter each card one by one, recruiting adventurers, defeating enemies, and possibly gaining treasure along the way. A combination of resource management, path planning, and timing will help you along the way.
Available Items
Available
Price
Game facts
BoardGameGeek
Players
2-4
Play time
60-75 min
Age
12+
Published
2012
Weight
2.33 / 5
BGG rating
6.14 / 10
(273 votes)
Rank
#11915
Language
Moderate in-game text - needs crib sheet or paste ups
Designers
Dan Manfredini
Publishers
Minion Games
Overview
Across the realm, ordinary souls are longing for their dreams. Some seek wealth or power, others seek knowledge, but all pursue their own personal quest. Guiding your party, you populate a fantasy world with adventurers and enemies, recruit new companions, and venture forth out into the world of adventure! In Venture Forth, players have a party of adventurers who each have their own personal ambition. Achieving an ambition allows the player to convert that adventurer's "will" into points and to possibly level him up. All ambitions require the player to venture forth, which means moving his party from one site to another along a path. One of the main actions in the game is playing an enemy or adventurer card to these path spaces. Once a path is completely filled in, any player can choose to venture forth down it and encounter each card one by one, recruiting adventurers, defeating enemies, and possibly gaining treasure along the way. A combination of resource management, path planning, and timing will help you along the way.







