Available
Price
Game facts
BoardGameGeek
Players
3-5
Play time
90 min
Published
1998
Weight
2.00 / 5
BGG rating
5.13 / 10
(23 votes)
Language
No necessary in-game text
Designers
(Uncredited)
Publishers
Endgame Entertainment
Overview
A trick-taking, non-partnership card game. After the hands are dealt, there is an auction for a "Power Pile" of extra cards equaling the number of players (high bid in points is subtracted from the bidder's final score). There is also a "trick forecast" round where players announce how many tricks they believe they will win, for bonus points. The cards are shaped a bit like lightning bolts. There are 5 suits (Bombs, Daggers, Hearts, Jesters, and Moneybags) with 14 cards in each suit. The number of suits used in the game is the same as the number of players (e.g.: only 3 suits are used in a 3-player game)
Available Items
Available
Price
Game facts
BoardGameGeek
Players
3-5
Play time
90 min
Published
1998
Weight
2.00 / 5
BGG rating
5.13 / 10
(23 votes)
Language
No necessary in-game text
Designers
(Uncredited)
Publishers
Endgame Entertainment
Overview
A trick-taking, non-partnership card game. After the hands are dealt, there is an auction for a "Power Pile" of extra cards equaling the number of players (high bid in points is subtracted from the bidder's final score). There is also a "trick forecast" round where players announce how many tricks they believe they will win, for bonus points. The cards are shaped a bit like lightning bolts. There are 5 suits (Bombs, Daggers, Hearts, Jesters, and Moneybags) with 14 cards in each suit. The number of suits used in the game is the same as the number of players (e.g.: only 3 suits are used in a 3-player game)







